SyncState
Represents the sync state for a replica. Maps to _sync_state table (Appendix A).
public sealed record SyncState : IEquatable<SyncState>
Example
// Initialize sync state for a new client
var state = new SyncState(
OriginId: Guid.NewGuid().ToString(),
LastServerVersion: 0,
LastPushVersion: 0
);
// After pulling changes from server
var updatedState = state with { LastServerVersion = 142 };
// After pushing changes to server
var finalState = updatedState with { LastPushVersion = 65 };
Constructors
SyncState
public SyncState(string OriginId, long LastServerVersion, long LastPushVersion)
Represents the sync state for a replica. Maps to _sync_state table (Appendix A).
| Parameter | Type | Description |
|---|---|---|
OriginId |
String |
UUID v4 identifying this replica. Generated once, never changes. |
LastServerVersion |
Int64 |
Last version successfully pulled from server. |
LastPushVersion |
Int64 |
Last local version successfully pushed to server. |
Properties
OriginId
public string OriginId { get; init; }
UUID v4 identifying this replica. Generated once, never changes.
LastServerVersion
public long LastServerVersion { get; init; }
Last version successfully pulled from server.
LastPushVersion
public long LastPushVersion { get; init; }
Last local version successfully pushed to server.